Dev Log 8 – Crop and Claw
Crop and Claw by Dinoleaf Find Us Recently, a Discord was opened. I don’t like Discord, but annoyingly, it’s what...
Dev Log 7 – Crop and Claw
The past two weeks have been more slow-burn and content grind for Crop and Claw. A small trailer was made...
Dev Log 6 – Crop and Claw
Incremental Progress The past week has been a lot of backend grind to polish things up, add substance, and fix...
Creating Your Own Secret Dark Web
Dinoleaf’s Multilayer Infrastructure There’s a number of layers to Dinoleaf infrastructure. The public facing sites are accessible through your standard...
Dev Log 5 – Crop and Claw
Buy Somethin’ Will Ya Shops were one of the biggest features still missing last week to make the core of...
Dev Log 4 – Crop and Claw
Classic Warping The prior implementation of warps in Crop and Claw was something closer to RPG Maker. In short, RPG...
Classic RPG Dungeon Design
Attrition Dungeons are based on attrition. The gameplay loop of an early RPG dungeon is not to barrel through them....
Dev Log 3 – Crop and Claw
Invest in Debug Menus It’s easy to get caught up in putting the game itself together, but the moment something’s...
Dev Log 02 – Crop and Claw
Game engines are great. They save time. Except when they don’t. Classic Menus, Classic Implementation I started running into points...
Dev Log 01 – Crop and Claw
Creatures are fun to design, and among them dragons. Really, dragon-centric media could probably be pretty popular, but there’s not...