![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 8 – Crop and Claw
Crop and Claw by Dinoleaf Find Us Recently, a Discord was opened. I don’t like Discord, but annoyingly, it’s what...
![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 7 – Crop and Claw
The past two weeks have been more slow-burn and content grind for Crop and Claw. A small trailer was made...
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Dev Log 6 – Crop and Claw
Incremental Progress The past week has been a lot of backend grind to polish things up, add substance, and fix...
Creating Your Own Secret Dark Web
Dinoleaf’s Multilayer Infrastructure There’s a number of layers to Dinoleaf infrastructure. The public facing sites are accessible through your standard...
![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 5 – Crop and Claw
Buy Somethin’ Will Ya Shops were one of the biggest features still missing last week to make the core of...
![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 4 – Crop and Claw
Classic Warping The prior implementation of warps in Crop and Claw was something closer to RPG Maker. In short, RPG...
![](https://dinoleaf.com/wp-content/uploads/2024/02/cnc_treasure.png)
Classic RPG Dungeon Design
Attrition Dungeons are based on attrition. The gameplay loop of an early RPG dungeon is not to barrel through them....
![](https://dinoleaf.com/wp-content/uploads/2024/02/cnc_promo0-e1706974577368.png)
Dev Log 3 – Crop and Claw
Invest in Debug Menus It’s easy to get caught up in putting the game itself together, but the moment something’s...
![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 02 – Crop and Claw
Game engines are great. They save time. Except when they don’t. Classic Menus, Classic Implementation I started running into points...
![](https://dinoleaf.com/wp-content/uploads/2024/01/crop_and_claw_product.jpg)
Dev Log 01 – Crop and Claw
Creatures are fun to design, and among them dragons. Really, dragon-centric media could probably be pretty popular, but there’s not...